uevent

Struct UeventListener

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pub struct UeventListener { /* private fields */ }
Expand description

A listener for Linux udev events.

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impl UeventListener

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pub fn new(driver: &impl SpawnDriver) -> Result<Self, NewUeventListenerError>

Opens a new netlink socket and starts listening on it.

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pub async fn add_custom_callback( &self, callback: impl 'static + Send + FnMut(Notification<'_>), ) -> CallbackHandle

Adds a callback function that receives every event.

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pub async fn add_block_resize_callback( &self, major: u32, minor: u32, notify: impl 'static + Send + FnMut(), ) -> CallbackHandle

Adds a callback that runs when the block device with the given major/minor numbers has been resized or a rescan event was triggered where the caller is required to rescan for the condition

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pub async fn wait_for_matching_child<T, F, Fut>( &self, path: &Path, f: F, ) -> Result<T>
where F: Fn(PathBuf, bool) -> Fut, Fut: Future<Output = Option<T>>,

Waits for a child of the provided devpath (typically something under /sys) to exist.

If it does not immediately exist, this will poll the path for existence each time a new uevent arrives.

f will be called with the file name of the child, and a boolean: true if the child was found by uevent, false if it was found by sysfs. It should return Some(_) if the child is the correct one.

This is inefficient if there are lots of waiters and lots of incoming uevents, but this is not an expected use case.

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pub async fn wait_for_devpath(&self, path: &Path) -> Result<()>

Waits for the provided devpath (typically something under /sys) to exist.

If it does not immediately exist, this will poll the path for existence each time a new uevent arrives.

This is inefficient if there are lots of waiters and lots of incoming uevents, but this is not an expected use case.

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