Struct state_unit::StateUnits

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pub struct StateUnits { /* private fields */ }
Expand description

A set of state units.

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impl StateUnits

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pub fn new() -> Self

Creates a new instance with no initial units.

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pub fn inspector(&self) -> StateUnitsInspector

Returns an inspector that can be used to inspect the state units while state transitions are in process.

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pub fn add(&self, name: impl Into<Arc<str>>) -> UnitBuilder<'_>

Save and restore will use name as the save ID, so this forms part of the saved state.

Note that the added unit will not be running after it is built/spawned, even if the other units are running. Call StateUnits::start_stopped_units when finished adding units.

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pub fn is_running(&self) -> bool

Check if state units are currently running.

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pub async fn start_stopped_units(&mut self)

Starts any units that are individually stopped (either because of a call to StateUnits::stop_subset or because they were added via StateUnits::add while the VM was running.

Does nothing if all units are stopped, via StateUnits::stop.

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pub async fn start(&mut self)

Starts all the state units.

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pub async fn stop(&mut self)

Stops all the state units.

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pub async fn stop_subset( &mut self, units: impl IntoIterator<Item = &UnitHandle>, )

Stops just the units in units.

This can be useful, for example, if you need to temporarily stop the virtual processors for a short time without stopping the VM devices (which might itself take too long).

Units within this set will be stopped in reverse dependency order, but other units that have dependencies on the units being stopped will continue running.

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pub async fn force_reset( &mut self, units: impl IntoIterator<Item = &UnitHandle>, ) -> Result<(), StateTransitionError>

Resets just the units in units. The units must be stopped, either via a call to StateUnits::stop or StateUnits::stop_subset.

Units within this set will be reset in dependency order, but other units that have dependencies on the units being reset will not be reset. This may cause inconsistencies in VM state depending on the details of the state units being reset, so this must be used with knowledge of the state units.

Panics if the specified units are not stopped.

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pub async fn reset(&mut self) -> Result<(), StateTransitionError>

Resets all the state units.

Panics if running.

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pub async fn save( &mut self, ) -> Result<Vec<SavedStateUnit>, StateTransitionError>

Saves all the state units.

Panics if running.

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pub async fn restore( &mut self, states: Vec<SavedStateUnit>, ) -> Result<(), StateTransitionError>

Restores all the state units.

Panics if running.

Trait Implementations§

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impl Debug for StateUnits

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Inspect for StateUnits

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fn inspect(&self, req: Request<'_>)

Inspects the object.

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