Struct AdminQueueFaultConfig

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pub struct AdminQueueFaultConfig {
    pub admin_submission_queue_faults: Vec<(CommandMatch, QueueFaultBehavior<Command>)>,
    pub admin_completion_queue_faults: Vec<(CommandMatch, QueueFaultBehavior<Completion>)>,
}
Expand description

A buildable fault configuration

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§admin_submission_queue_faults: Vec<(CommandMatch, QueueFaultBehavior<Command>)>

A map of NVME opcodes to the submission fault behavior for each. (This would ideally be a HashMap, but mesh doesn’t support that type. Given that this is not performance sensitive, the lookup is okay)

§admin_completion_queue_faults: Vec<(CommandMatch, QueueFaultBehavior<Completion>)>

A map of NVME opcodes to the completion fault behavior for each.

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impl AdminQueueFaultConfig

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pub fn new() -> Self

Create an empty fault configuration

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pub fn with_submission_queue_fault( self, pattern: CommandMatch, behaviour: QueueFaultBehavior<Command>, ) -> Self

Add a CommandMatch -> QueueFaultBehavior mapping for the submission queue.

§Panics

Panics if an identical CommandMatch has already been configured.

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pub fn with_completion_queue_fault( self, pattern: CommandMatch, behaviour: QueueFaultBehavior<Completion>, ) -> Self

Add a CommandMatch -> QueueFaultBehavior mapping for the completion queue.

§Panics

Panics if an identical CommandMatch has already been configured.

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impl Clone for AdminQueueFaultConfig

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fn clone(&self) -> AdminQueueFaultConfig

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl DefaultEncoding for AdminQueueFaultConfig

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type Encoding = TableEncoder

The encoding to use for the serialization. Read more
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impl<'encoding> StructDecodeMetadata<'encoding, Resource> for AdminQueueFaultConfig

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const DECODERS: &'static [ErasedDecoderEntry]

The list of decoder vtables.
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impl StructEncodeMetadata<Resource> for AdminQueueFaultConfig

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const ENCODERS: &'static [ErasedEncoderEntry]

The list of encoder vtables.
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impl StructMetadata for AdminQueueFaultConfig

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const NUMBERS: &'static [u32]

The field numbers for each field.
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const OFFSETS: &'static [usize]

The byte offset to each field within the struct.

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Writes the message, as in [MessageEncode::write_message].
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