Struct OneshotSender
pub struct OneshotSender<T>(/* private fields */);
Expand description
The sending half of a channel returned by oneshot
.
Implementations§
§impl<T> OneshotSender<T>
impl<T> OneshotSender<T>
Trait Implementations§
§impl<T> Debug for OneshotSender<T>
impl<T> Debug for OneshotSender<T>
§impl<T> DefaultEncoding for OneshotSender<T>where
T: MeshField,
impl<T> DefaultEncoding for OneshotSender<T>where
T: MeshField,
§impl<T> From<OneshotSender<T>> for Portwhere
T: MeshField,
impl<T> From<OneshotSender<T>> for Portwhere
T: MeshField,
§fn from(sender: OneshotSender<T>) -> Port
fn from(sender: OneshotSender<T>) -> Port
Converts to this type from the input type.
§impl<T> From<Port> for OneshotSender<T>where
T: MeshField,
impl<T> From<Port> for OneshotSender<T>where
T: MeshField,
§fn from(port: Port) -> OneshotSender<T>
fn from(port: Port) -> OneshotSender<T>
Converts to this type from the input type.
§impl<T> RpcSend for OneshotSender<T>where
T: 'static + Send,
impl<T> RpcSend for OneshotSender<T>where
T: 'static + Send,
§fn call<F, I, R>(self, f: F, input: I) -> PendingRpc<R> ⓘ
fn call<F, I, R>(self, f: F, input: I) -> PendingRpc<R> ⓘ
Issues a request and returns a channel to receive the result. Read more
Auto Trait Implementations§
impl<T> Freeze for OneshotSender<T>
impl<T> !RefUnwindSafe for OneshotSender<T>
impl<T> Send for OneshotSender<T>where
T: Send,
impl<T> Sync for OneshotSender<T>where
T: Send,
impl<T> Unpin for OneshotSender<T>
impl<T> !UnwindSafe for OneshotSender<T>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more